![]() So I presume TVps current strategy is not to focus too much on the effect side of things. (I also think at the moment TVpaint is developing stronger tools for TVP - AE interaction. If I need to do something more complicated, I would always comp that in After effects. ![]() Though having said that, I'm using keyframer mostly for testing purposes and for simple stuff. Here you can adjust the position transition and apply fx again. But then you can just activate the effect again, and it shows you the state before the apply effect. Now if you would feel that something went wrong with the position transition, you'll have to delete the frames on layer 2. Pick up layer 1 as the source, animate the position and apply the effect on layer 2. You make layer 2 and use the keyframer on that layer. Let's say if you have a character walkloop on layer 1. (I don't know if this is the case) I admit, it seems a little bit destructive and cumbersome compared to some other software, but there are ways to make it more flowable and when you see how to use them, they're ok to work with. My answer to this is, that I always thought it would be easier on the software when the effect is rendered as images. I think Piotr means that why do you have to render the effect to the layer? Why doesn't the effect work live, as in calculated on the go. ![]() You would almost want to have access to the FXStack throughout the process without having to Apply.Īnyways, thanks for reading (for those who have!) and again sorry if all this was already talked about in length somewhere else.Ģ) I'm not sure to understand the Keyframer part. I have a minimal amount of drawings, and don't really have to commit to anything, meaning that I can tweak drawings and the peg's keyframes, until I deeem the animation done. In Harmony and OpenToonz, I draw/animate the character, parent it to a peg, animate the peg, touch up the drawings, touch up the peg animation. I know that you can export an animation and import it back, but the workflow isn't really flowing. Is there a way to animate/keyframe a layer, say translation of a character walking, without "applying" the effect? It seems weird weird to have to commit/render things at stages that may be too early to want to do that. I think I know the answer to this one, but am a bit surprised. I like that in Harmony (and OpenToonz) because touch ups and coloring is far more economical and production friendly since, in an example of a 12 frame walk cycle loop of a character walking across frame, you would only have to take care of 12 drawings instead of all the frames needed to have the character leave the screen. This doesn't exist in TVPaint right? Each drawing (copy pasted in the Timeline for example) is as many drawings? Meaning that if any one drawing is changed, all the other ones update automatically thanks to the "Instance" nature of the drawing. I thought it would be like in Harmony, where one drawing can be used multiple times on a Timeline but only as one drawing. What is called Instance is confusing to me. ![]() I may have not been very thorough, so sorry if the answers have already been given. Coming from Harmony and occasionally using Opentoonz, I was wondering about certain things I couldn't find an answer to in the different forums. I just started playing around with TVPaint (it's really fun!!) and I have a few questions. ![]()
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